A process to rethink, a system to evolve?
Tell us about your situation. A first conversation, with no commitment, is often enough to see things more clearly.
Game studio
Alongside consulting and software, SyWare makes its own video games: pixel-art worlds, humour, and the same standards as our tools.
In developmentWorking title · chapters 1 and 2 playable
The radio died thirty-one years ago and nobody remembers why. You carry letters, parcels, passengers and the odd suspicious crate between planets, in a rusty ship run by a deeply depressed AI.
Someone is keeping the galaxy silent, and it might be the people who sign your paychecks. A cozy-but-dangerous courier life, somewhere between Fallout and Stardew Valley.
Everything’s fine. I hate it when everything’s fine. It never lasts.

In development
Build a maze, shoot down the waves, and send your own creeps at your opponents.
Five eras to go through, from the Stone Age to the Laser Age, solo or multiplayer. History is a maze: make it longer.
From rocks to rockets. Mostly rockets.

Tell us about your situation. A first conversation, with no commitment, is often enough to see things more clearly.